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    Home » Stalker 2 Optimize performance by tweaking engine.ini file or mods
    Stalker 2

    Stalker 2 Optimize performance by tweaking engine.ini file or mods

    By ScottNovember 22, 2024No Comments3 Mins Read
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    Stalker 2

    Since the launch of Stalker 2, players have been complaining about the game not being properly optimized. While some are experiencing crashes during shader compilation, others with high-end PCs are facing stuttering, lagging, and grainy graphics while playing. Below, you will find a brief guide on how to fix mouse input lag, grainy graphics, and occasional stuttering.

    Note: These tweaks or mods will not fully optimize the game but might make it playable.

    Stalker 2 Optimize Performance By Tweaking Engine.ini File

    How to Locate and Edit the Engine.ini File

    1. Locate the engine.ini file:
      • For Steam players: The file is located at:
        %localappdata%\Stalker2\Saved\Config\Windows.
      • For Game Pass players: The file is located at:
        %localappdata%\Stalker2\Saved\Config\WinGDK.

      Paste these paths into the address bar of File Explorer to directly navigate to the folder containing the engine.ini file.

    2. Edit the engine.ini file:
      Open the file using a text editor such as Notepad or any text document editor. Once opened, add the following lines to the file:

    [SystemSettings]
    t.MaxFPS=120 ; Only if your max refresh rate is 120hz, otherwise change it accordingly
    r.VSync=0 ; If you have VRR enabled on your display, otherwise delete it
    r.D3D11.UseAllowTearing=1 ; If you have VRR enabled on your display, otherwise delete it
    r.D3D12.UseAllowTearing=1 ; If you have VRR enabled on your display, otherwise delete it
    r.Streaming.PoolSize=12288 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 8GB use 6144, for 6GB use 4608, for 4GB use 3072
    r.MaxAnisotropy=16
    r.Tonemapper.GrainQuantization=0
    r.FilmGrain=0
    r.NT.Lens.ChromaticAberration.Intensity=0
    r.SceneColorFringeQuality=0
    niagara.CreateShadersOnLoad=1
    r.TemporalAACurrentFrameWeight=0.15
    r.TemporalAASamples=8
    r.TemporalAASharpness=0.9
    r.Tonemapper.Sharpen=0.8
    r.RHICmdBypass=0
    r.GPUCrashDebugging=0
    r.AllowMultiThreadedShaderCreation=1
    r.TextureStreaming.MinTextureResidentMipCount=7
    r.Streaming.HLODStrategy=2
    r.Streaming.LimitPoolSizeToVRAM=1
    r.Streaming.MipBias=0
    r.RenderTargetPoolMin=400
    r.GTSyncType=1
    r.EarlyZPass=2
    r.AllowOcclusionQueries=1
    r.GBufferFormats=3
    r.AsyncCompute=1
    r.UseAsyncShaderPrecompilation=1
    r.Streaming.DefragDynamicBounds=1
    r.Streaming.UseAllMips=1
    D3D12.MaximumFrameLatency=3
    D3D12.AsyncDeferredDeletion=1
    D3D12.AFRUseFramePacing=1
    D3D11.MaximumFrameLatency=3
    D3D11.AsyncDeferredDeletion=1
    D3D11.AFRUseFramePacing=1
    FX.AllowAsyncTick=1
    FX.BatchAsync=1
    FX.BatchAsyncBatchSize=8
    FX.EarlyScheduleAsync=1
    AllowAsyncRenderThreadUpdates=1
    AudioThread.EnableBatchProcessing=1
    AudioThread.BatchAsyncBatchSize=9999999

    [ShaderCompiler]
    bAllowAsynchronousShaderCompiling=True
    bAllowCompilingThroughWorkerThreads=True
    NumUnusedShaderCompilingThreads=1
    bAsyncShaderCompileWorkerThreads=True
    bEnableOptimizedShaderCompilation=True
    MaxShaderJobBatchSize=50
    MaxShaderJobs=500

    [/script/engine.engine]
    bAllowMultiThreadedShaderCompile=True

    [DevOptions.Shaders]
    bAllowShaderCompilingWorker=True
    bOptimizeForLocalShaderBuilds=True
    WorkerThreadPriority=0
    bUseBackgroundCompiling=True

    [TextureStreaming]
    r.TextureStreaming=1
    r.Streaming.FullyLoadUsedTextures=1
    r.Streaming.FullyLoadUsedTextures_Always=1
    r.Streaming.DefragDynamicBounds=1
    r.Streaming.FramesForFullUpdate=1

    [Core.System]
    r.XGEShaderCompile=1
    r.XGEShaderCompile.Mode=3
    r.IoDispatcher.CacheSize=4096
    r.IoDispatcher.AsyncBatchReadSizeKB=4096
    +Suppress=Scriptwarning
    +Suppress=Error
    +Suppress=Scriptlog
    +Suppress=Warning

    [Engine.InputSettings]
    RawMouseInputEnabled=1
    bEnableMouseSmoothing=False
    bViewAccelerationEnabled=False

    [Engine.RendererSettings]
    r.AsyncCreateLightPrimitiveInteractions=1
    r.RDG.AsyncCompute=1
    r.AsyncPipelineCompile=1
    r.AmbientOcclusion.AsyncComputeBudget=1
    r.EnableAsyncComputeVolumetricFog=1
    r.Streaming.UseAsyncRequestsForDDC=1

    [RenderingThread]
    bAllowThreadedRendering=True
    bAllowAsyncRenderThreadUpdates=True

    [/script/engine.streamingsettings]
    s.AsyncLoadingThreadEnabled=True
    s.AsyncLoadingThreadEnabled=1
    s.AsyncLoadingUseFullTimeLimit=1
    s.MinBulkDataSizeForAsyncLoading=0
    s.PriorityAsyncLoadingExtraTime=0
    s.AsyncLoadingTimeLimit=4

    [/script/engine.garbagecollectionsettings]
    gc.MultithreadedDestructionEnabled=1

    [Engine.ErrorHandling]
    bPromptForRemoteDebugging=False
    bPromptForRemoteDebugOnEnsure=False

    [/script/akaudio.aksettings]
    bEnableMultiCoreRendering=True

    [CrashReportClient]
    bAgreeToCrashUpload=False
    bImplicitSend=False

    [Core.Log]
    LogPluginManager=off
    LogOnlineIdentity=off
    LogOnlineSession=off
    LogMemory=off
    LogPakFile=off
    LogTemp=off
    LogLinker=off
    LogOnline=off
    LogOnlineGame=off
    LogAnalytics=off
    LogConfig=off
    LogInteractiveProcess=off
    LogInput=off
    LogOnlineEntitlement=off
    LogOnlineEvents=off
    LogOnlineFriend=off
    LogOnlinePresence=off
    LogOnlineTitleFile=off
    LogOnlineUser=off
    Global=off

    [Engine.GarbageCollectionSettings]
    gc.MinimalAsyncGarbageCollectionTime=0.3

    Note: You only need to modify the first five lines depending on your PC hardware. The rest of the settings can be adjusted in-game from the settings menu.

    Stalker 2 Mods To Optimize Performance

    To optimize performance using a mod file, follow these steps:

    1. Download the mod file from [HERE].
    2. Navigate to the “Paks” folder located in the game files. The folder can be found under:
      “S.T.A.L.K.E.R. 2\Content\Stalker2\Content\Paks”.
    3. Inside the Paks folder, create a new folder called ~mods and paste the .pak file you downloaded.

    Important: Do not use the above engine.ini commands while using this mod. You should either tweak the engine.ini file (using the guide below) or use the mods to optimize performance, but not both.

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